Rotr8 Builds things from scratch
#576
#225 of 1000
iTrader: (7)
to touch on some of your previous points about software etc, don't be so quick to say that one software package doesn't apply to a certain field, ie-adobe suite can be used to build media to market your products.
Best advice I can give you is to continue to see whats available to you, visit more studios, and try different industry fields. You may have an idealized perception of how you think your job would be if going into a certain practice, but then after, say an internship, it may completely surprise you and then you may have to fall back on other skills to gain entry into another field.
All my life I've been a traditional artist, I've gone to school for it, apprenticed under very well known artist, taken private lessons, given up sports scholarships, I never in a million years would have thought(all the way up to senior year of college) that I would be designing future concepts for the US Army didn't even know that was possible for an artist. But all those things instilled a level of discipline and work ethic, finishing work, working with clients, collaborating with other artist(industry professionals). And then you get your work in front of the right people and all kinds of doors open up, you never know what door may even available, but creating good work will lead to them.
There is no need to rush into building car parts, I do it only in my free time(becoming more and more limited) and not as my day job, yet so find a balance with building things you enjoy and finding a way to support the lifestyle you want, and if building those things can support you that's wonderful.
Last point- digital vs. real work. At this point in history artist should not be discerning the two realms, anything and everything you create digital can almost more than likely be produced in some real fashion. When you work digitally know in the back of your head that whatever you are building in the digital world can more than likely be build by someone or something out there. Once you get beyond that hurtle you no longer concern yourself with those details and you can concentrate on producing work and a higher level of quality.
Best advice I can give you is to continue to see whats available to you, visit more studios, and try different industry fields. You may have an idealized perception of how you think your job would be if going into a certain practice, but then after, say an internship, it may completely surprise you and then you may have to fall back on other skills to gain entry into another field.
All my life I've been a traditional artist, I've gone to school for it, apprenticed under very well known artist, taken private lessons, given up sports scholarships, I never in a million years would have thought(all the way up to senior year of college) that I would be designing future concepts for the US Army didn't even know that was possible for an artist. But all those things instilled a level of discipline and work ethic, finishing work, working with clients, collaborating with other artist(industry professionals). And then you get your work in front of the right people and all kinds of doors open up, you never know what door may even available, but creating good work will lead to them.
There is no need to rush into building car parts, I do it only in my free time(becoming more and more limited) and not as my day job, yet so find a balance with building things you enjoy and finding a way to support the lifestyle you want, and if building those things can support you that's wonderful.
Last point- digital vs. real work. At this point in history artist should not be discerning the two realms, anything and everything you create digital can almost more than likely be produced in some real fashion. When you work digitally know in the back of your head that whatever you are building in the digital world can more than likely be build by someone or something out there. Once you get beyond that hurtle you no longer concern yourself with those details and you can concentrate on producing work and a higher level of quality.
Great advice, i recently switched my major to industrial.
What i was talking about digital design, was that we were making simulated environments and animations, and that wasnt what i was interested in.
I really appreciate you responding
#579
#586