Rich
06-06-2003, 11:54 PM
I am a complete noob when it comes to car audio. I consider myself fairly knowledgeable about home high-end audio. I worked for years doing acoustical design and engineering on high end systems. My job varied from simply adding acoustical treatments for systems that were in some way compromised by the room they were in to designing custom rooms that went with the characteristics of $100,000+ systems. We did everything from picking the carpet to designing the dimensions of the room with an architect to rerouting HVAC systems and reinforcing walls to reduce ambient noise. I also have a physics degree and took some classes in acoustics and fluid dynamics. I'm not trying to impress with my credentials, just to point out that I have *some* idea of what I'm talking about with audiophile stuff. I just know absolutely zero about car audio, and have never even bought the factory upgraded stereo, much less an aftermarket one.
Anyway, on to my question. Could someone please explain to me exactly what it is people are trying to get out of their car audio systems? I'm really *not* trying to start anything or troll, I am honestly curious. From my experience with home audio, the absolute single most important thing is controlling ambient noise. If the room isn't absolutely dead silent, the money you put into a high end system is wasted. If you get everything just right, the idea is that the sound is supposed to exactly mirror what the artist intended to put on the recording. It should not add anything (like extra highs or extra lows). It should be transparent, meaning that if you close your eyes you cannot determine the source of the sound and you can't tell that there's anything between you and the artist. It should have physical space, as though you could get up and walk around each separate musician. It should play to a volume that matches the volume that the artist would be at were they in the room. It should transport you to the venue in which it was recorded or the place they tried to emulate in the studio.
Obviously, none of that is possible in a car system. Again, I'm *NOT* trying to knock car audio, I'm just trying to get a better understanding. There are lots of reasons it's not possible, but the most obvious one is that you cannot have a perfectly silent environment. Any background noise means that you are blanketing whatever frequencies match the road/wind/engine/etc. noise. It's a bit like looking at a Van Gogh with sunglasses on. Another problem is glass. The biggest threat to image, soundstage, and transparency is a hard surface that produces a primary reflection and thus, a secondary source. In other words, if there is a glass table in front of the listener in a home system, they will have reflections off the table that will kill any semblance of an image or soundstage. There is an additional and impossible to correct for source of sound. There are more problems, but these are the two main ones and this is getting long.
Since you can't achieve the goals we try to achieve in home systems, what is it that you're trying to achieve? Is it simply sound that sounds good to you? Is it simply high SPL? One reason I'm asking this question now is that I have recently heard a few car audio systems that have treble so incredibly bright that it feels like glass scraping across my ears if I'm within 50 feet of the source. Inside it must be like ice picks! It?s the equivalent of the super loud bass on most cars. Is this generally considered "good car audio", or is this just some idiot trying to impress people and failing? Much more common is extraordinarily excessive bass. Is this generally regarded as a good thing in the car audio world, or those guys just wannabes?
Sorry for the length of the post, I'm truly curious about this because I simply don't get it at all. I wanted to make sure I was clear in my exposition so that the answers would be in line with what I'm trying to learn, and so it would be clear that I?m not trying to trash something I don?t understand.
Thanks in advance.
Anyway, on to my question. Could someone please explain to me exactly what it is people are trying to get out of their car audio systems? I'm really *not* trying to start anything or troll, I am honestly curious. From my experience with home audio, the absolute single most important thing is controlling ambient noise. If the room isn't absolutely dead silent, the money you put into a high end system is wasted. If you get everything just right, the idea is that the sound is supposed to exactly mirror what the artist intended to put on the recording. It should not add anything (like extra highs or extra lows). It should be transparent, meaning that if you close your eyes you cannot determine the source of the sound and you can't tell that there's anything between you and the artist. It should have physical space, as though you could get up and walk around each separate musician. It should play to a volume that matches the volume that the artist would be at were they in the room. It should transport you to the venue in which it was recorded or the place they tried to emulate in the studio.
Obviously, none of that is possible in a car system. Again, I'm *NOT* trying to knock car audio, I'm just trying to get a better understanding. There are lots of reasons it's not possible, but the most obvious one is that you cannot have a perfectly silent environment. Any background noise means that you are blanketing whatever frequencies match the road/wind/engine/etc. noise. It's a bit like looking at a Van Gogh with sunglasses on. Another problem is glass. The biggest threat to image, soundstage, and transparency is a hard surface that produces a primary reflection and thus, a secondary source. In other words, if there is a glass table in front of the listener in a home system, they will have reflections off the table that will kill any semblance of an image or soundstage. There is an additional and impossible to correct for source of sound. There are more problems, but these are the two main ones and this is getting long.
Since you can't achieve the goals we try to achieve in home systems, what is it that you're trying to achieve? Is it simply sound that sounds good to you? Is it simply high SPL? One reason I'm asking this question now is that I have recently heard a few car audio systems that have treble so incredibly bright that it feels like glass scraping across my ears if I'm within 50 feet of the source. Inside it must be like ice picks! It?s the equivalent of the super loud bass on most cars. Is this generally considered "good car audio", or is this just some idiot trying to impress people and failing? Much more common is extraordinarily excessive bass. Is this generally regarded as a good thing in the car audio world, or those guys just wannabes?
Sorry for the length of the post, I'm truly curious about this because I simply don't get it at all. I wanted to make sure I was clear in my exposition so that the answers would be in line with what I'm trying to learn, and so it would be clear that I?m not trying to trash something I don?t understand.
Thanks in advance.