View Full Version : Looks like some one just stole Halo 3 crown.


alfy28
07-11-2007, 09:20 AM
btw this is in game footage, not the bs they pulled back in e3 05 enjoy. :)http://www.gametrailers.com/player/21504.html

and of course we can not leave halo 3 out. ill be getting the game still. but was very dissapointed in the graphics dept. COD4 looks sweet though :)

http://www.gametrailers.com/player/21489.html

Steakboy42
07-11-2007, 09:29 AM
btw this is in game footage, not the bs they pulled back in e3 05 enjoy. :)http://www.gametrailers.com/player/21504.html

and of course we can not leave halo 3 out. ill be getting the game still. but was very dissapointed in the graphics dept. COD4 looks sweet though :)

http://www.gametrailers.com/player/21489.html

How were you disappointed in Halo 3's graphics? please don't base it off the beta.

-Steakboy

alfy28
07-11-2007, 09:36 AM
How were you disappointed in Halo 3's graphics? please don't base it off the beta.

-Steakboy
i based it off the trailer i just watched. being a pc gamer first then console gamer second. those halo 3 graphics is ok compared to Call of Duty 4, Mass effect, bioshock, UT3 and kill zone 2, half life 2 for the pc.

i guess i just expected more from a first party dev team working on the 360. if a 3rd party dev team (COD4 ) can over due a 1st party dev team, somethign is wrong here. btw these are my opinions. but i feel halo 3 graphically could of been much more , espcially on the 360.
but it doesnt really matter, i own both the ps3 and 360. and right now i think kill zone 2 is way more impressive graphcialy then halo 3.

Steakboy42
07-11-2007, 09:58 AM
I dunno, it looks pretty good to me...

http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_FP01.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_forest02.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/h3_ChiefJungle_0706.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_3P05.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_3P04.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_3P03.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_3P02.jpg
http://www.bungie.net/images/Games/Halo3/Screenshots/H3_E307_3P01.jpg

note: all shots are in game. The one's where MC is in the screen is a detached camera. The first shot is how your HUD looks at all times. Also notice the "god rays" of light coming in through the canopy. Sorry they are so big.

-Steakboy

Rems31
07-11-2007, 10:02 AM
Looks good

alfy28
07-11-2007, 10:12 AM
i guess i am not just into power rangers that much (JK). i like the gritty look that COD 4, Gears of war and kill zone 2 have. btw here is ingame shots from COd4 and ingame footage and trailer. trailer http://www.gametrailers.com/player/21256.html

game play footage

http://www.gametrailers.com/player/20756.html

e3 07 game footage

http://www.gametrailers.com/player/21505.html

Steakboy42
07-11-2007, 10:15 AM
Looks good

which? really, both look good graphically. I'd wanna play kill zone 2 before i make judgement on it. I've played the Halo 3 beta, and the feel is the same a previous, so it's an almost guarantee that the gameplay will be top notch.

-Steakboy

alfy28
07-11-2007, 10:15 AM
in game shots of COD4. i cant find any official screen shots of Kill zone 2. btw these are from IGN.

http://i48.photobucket.com/albums/f201/alfy27/callofduty.jpg3.jpg

http://i48.photobucket.com/albums/f201/alfy27/callofduty.jpg1.jpg

http://i48.photobucket.com/albums/f201/alfy27/callofduty6.jpg

http://i48.photobucket.com/albums/f201/alfy27/callofduty5.jpg

http://i48.photobucket.com/albums/f201/alfy27/callofduty4.jpg

Rems31
07-11-2007, 10:16 AM
those pics you posted up...those are actual gameplay shots right and not just cutscenes?

Steakboy42
07-11-2007, 10:24 AM
those pics you posted up...those are actual gameplay shots right and not just cutscenes?

a couple look like cutscene. I watched a hi-rez vid for COD4, and I wasn't that impressed. But it may be that I'm still spoiled by Gears of War.

-Steakboy

Luftwaffle
07-11-2007, 10:33 AM
Crysis.

/thread

lesper4
07-11-2007, 10:45 AM
http://www.xcm.cc/
oh he77 yeah those games look good, especially kill zone which i really know nothing about. i got into FPS with HL and HL2 but when i switched to a 360 COD 2 was so much harder with the joystick. i just found this accessory (above link) to connect a keyboard and mouse to the 360, it will make my FPS days much better.

lesper4
07-11-2007, 10:45 AM
woops, this accessory XFPS 360 Pro

alfy28
07-11-2007, 10:52 AM
Crysis.

/thread
true :)

Steakboy42
07-11-2007, 10:58 AM
crysis is gunna be awesome!

-Steakboy

Ajax
07-11-2007, 01:34 PM
Killzone 2 looks like Gears of War.
Gears is a great game, that I own and enjoy and what makes it a great game is the same thing that makes the entire Halo series great and it's not the graphics.

Call of Duty 4 is actually the game that most impresses me so far. Part of that is because CoD3 was so unimpressive compared to CoD2. I have both and I must say, CoD3 didn't do too much that CoD2 didn't already do. CoD4 looks outstanding though. It really looks like they did a lot for the gameplay, engine, and multiplayer aspects of the game.

souljamcdiddy
07-11-2007, 03:52 PM
the only one of those pics posted of COD4 that is in game would be the last one. All the others are rendered photos out of a coming trailer or cutscenes.

Raptor2k
07-11-2007, 04:31 PM
Crowns depend on gameplay and replayability.

Anyway, can't wait to see Crysis and UT3. But first I'll need a new pc, my PC can barely handle CSS now.

saturn
07-11-2007, 10:37 PM
I am definitely not a huge gamer. I don't even have a 360 or PS3. Yet to me, the original Halo was the most fun game I've ever played. I played the multiplayer online about 4 billion times. I loved that it was a FPS that was fluid and relatively slow. You had to be thoughtful about your moves and strategy became very important in 2v2.

When Halo 2 came out they turned it into a PC-like game. Weapons had almost no lag and shot bullets of infinite speed. You didn't get fall damage and the sensitivities were all increased quite a bit. Somehow, in doing so they turned it a giant game of rock paper scissors. For any given level there's a weapon and tactic that will guarantee success against any other person regardless of their tactics or weapon set -- rock beats scissors.

I don't like games like Call of Duty or Rainbow 6. The graphics may be great, but the fun factor is gone. I like shooting giant bugs with guns with gameplay that requires me to make movements that complement my current weapon and that take into account the weapons of the people around me. Somehow these other games (including Halo 2) have focused so much on the marketing points of games like graphics and storyline that they have lost the fun factor and replay value.

Oh well, I guess I should stop ranting. Perhaps I'm just too old for this stuff.

QBallz
07-11-2007, 11:39 PM
Everyone is saying woooo Killzone 2... Everyone said the same thing about Killzone and it blew ass.

But lets look at Halo & Halo 2 OMG PWNED faces. I don't know about you but I still think Halo 3 has more going for it.

Even if Halo 3 sucks I still have the following to look forward too in Q4 07...
Crysis
Hellgate London
Mass Effect
Mercenaries 2
COD 4
Quake Wars
Assassins Creed
BioShock
Army of Two
Splinter Cell (whatever the new one is called)

I would like to have a PS3 for Killzone and MGS4 but just can't justify the $$$ for one when it doesn't really have any good games. Maybe if Blue Ray does end up crushing HD then I'll pick one up and kill two birds with one stone.

Rhawb
07-11-2007, 11:51 PM
Everyone keeps forgetting Blue Dragon :(

That game is going to pwn *.

BlueEyes
07-11-2007, 11:56 PM
^^ didn't they just release a demo for that on Xbox live?

Rhawb
07-12-2007, 12:31 AM
Blue Eyes, you win.

I think I know what I'm doing tomorrow morning!

alfy28
07-12-2007, 09:36 AM
i think im blind lol. i went to on xbl but i didnt see the blu dragon demo :( only seen ace combat 6. but ill make sure to check again when i get home. thanks rhawb for the update

alfy28
07-12-2007, 10:58 AM
pretty interesting read

By N'Gai Croal
http://blog.newsweek.com/blogs/levelup/archive/2007/07/12/world-exclusive-expanded-details-on-killzone-2.aspx

Has any young franchise ever labored under so many freighted expectations? Long before Guerrilla Games' completed Killzone in 2004, back when word was slowly was starting to leak about a mysterious first-person shooter from Sony Computer Entertainment Europe named Kin, that same grapevine carried word that Sony was calling this shooter its "Halo killer." Sony credibly denied this, saying that the frenzy was being whipped up instead by gossipy game journalists, yet the damn-near-impossible-to-live-up-to label stuck, as much from the desires of shooter-bereft PlayStation 2 owners as from the derision of Halo fanatics. And while the end result had several compelling attributes--its riveting opening movie; its muted, blown out color palette; its painterly art direction; and its deliberate evocation of major wars and conflicts of the twentieth century within a futuristic setting--the first Killzone was ultimately much too ambitious for the PS2 to handle, resulting in one of the best mediocre games we've ever had fun playing.

Next, when Killzone 2's mind-blowing E3 2005 trailer turned out to be a computer-generated movie, the hearts of all but the stoutest of Sony fanboys hardened, with many predicting that Guerrilla would never be able to live up to its own hype. In the wake of that perceived betrayal, neither 2006's well-received PSP installment (Killzone: Liberation) nor an intriguingly promising but not-quite-there-yet technical demonstration of Killzone 2 multiplayer's physics system did much to sway journalists' opinion. But through it all, SCE and Guerrilla kept pushing for what they firmly believed they were capable of achieving. And when the "Killzone 2: Mission Accomplished" slide came up at the end of the 20-minute demo, followed by loud, sustained applause from the skeptical crowd of journalists, the gesture transformed itself from a "F--- you" to a statement of fact: for the moment, Guerrilla's promise had been realized.

When we arrived at SCE's Santa Monica studios for our world exclusive first hands-on session (see here for our report), we were escorted into a conference room to sit down with Guerrilla managing director Hermen Hulst, producer Steven ter Heide, and game director Mathijs de Jonge. We began with another playthrough of the level with de Jonge at the controls and ter Heide manning a keyboard plugged into the PS3 development kit, periodically slowing down or pausing the action so that we could discuss a particular detail.

First, Hulst wanted to show us not only that everything from the level's introductory cinematic to the actual ground combat was in-engine, but the amount of detail the level. So we paused the game with the intruder landing vehicle still airborne so that de Jonge could move the camera through the clouds and all the way down to the city square below--seamlessly. There were no tricks, the entire level was there, already loaded into memory so that we could eventually enjoy a seamless transition from the cinematic to live gameplay. As we zoomed back out to the clouds to resume the demo, we asked de Jonge about the three tower-like ships hovering above the cloud cover at the beginning of both the trailer and the demo. He informed us that those were the Vektan cruisers, from which the ISA is launching its invasion of Helghan. He added that the game itself will begin in media res, with the invasion of Helghan already in progress. The majority of the Helghan citizenry will have already fled their homes--a convenient explanation for the generally empty cityscapes many shooters generally feature, de Jonge acknowledged--but the game's opening will provide further details on that particular story element.

As he pointed out the game's Mohawk-sporting main character--stressing that there are more polygons in a single character model in Killzone 2 than in an entire level from Killzone 1--it finally clicked that we would no longer be playing as Jan Templar, the hero of both Killzone and Killzone: Liberation. The new lead's name is Sev, a veteran of the Legion, which are the ISA's equivalent of Special Forces. Only Rico returns from the first two games for a major role. Hakha is nowhere to be found, but Lugar will make a small appearance, while Evelyn from Liberation will serve as you point of contact on the cruiser. Gamers will periodically return to one of the cruisers between missions, which will serve as a hub of sorts.

When de Jonge hit the ground and began playing the game, Hulst said that they added the brief checkpoint-****pause at that point specifically for the demo so that journalists could see for themselves that the game is real. The final game will have a seamless transition from cinematics to combat. As de Jong continued to lay waste to the Helghast, Hulst and ter Heide explained the game's extensive post-processing system, which allows for a more subtle film grain effect than the one in the first game, along with blur and depth of field. What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art ****is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." We hope that SCE and Guerrilla eventually release some video footage showing the difference that their post-processing effects make, because you have to see it to believe it. And from what sources in the know tell us, it's a similar special sauce that has Activision and Infinity Ward's Call of Duty 4: Modern Warfare looking similarly hot.

The cover system that we praised in our hands-on post was coded by the same programmer who handled the cover mechanics in the PSP game Killzone: Liberation, showing that the franchise's detour to handhelds provided some additional benefits. They switched to a third-person perspective (that's just a developer trick; the final game will be first-person only) so that we could see all of the cover animations, by way of explaining that the cover system was designed by first animating Sev from a third-person view, then tweaking the look of it from a first-person perspective. "We expected it to be complicated," said Hulst, "but our programmer took care of it pretty quickly."

One of the things that made us believe in Guerrilla's potential, even when it hadn't yet been fully realized, was the company's attention to detail. Looking up above, we see cables that look like power lines or telephone lines, swaying in the wind. (There's practically not a jagged line to be found on the power lines, or any other lines, for that matter; we're told it's because Killzone 2 is using the Cell's SPUs and the RSX graphics chip to achieve 4x full-screen anti-aliasing.) There's a glow decal that happens when bullets make contact; right now it's applied to all weapons, but they're planning to dial it back and only have it apply to certain weapons. Even the tracer fire seems specific to Killzone 2, as if it has a slight upward arc the further it gets from the muzzle. When you kill a Helghast, a red pool of blood not only forms to indicate that he's dead, but it also turns yellowish over time. The dramatic light and shadow in the previous screenshot of the Helghast vaulting over a rail, which has been the subject of much chatter online, comes from the game's multiple dynamic lights. There's even a complete Helghan alphabet, seen on signage throughout the level, which was created by the game's concept designers. And while we don't think it will replace Klingon anytime soon, it's still evidence of how much specificity the people at Guerrilla want to bring to the Killzone universe now that the console they're working on finally matches their ambition.

From the time that we've spent with the folks at Guerrilla following Tuesday night's media preview and yesterday's exclusive hands-on session, the impression that we've gotten is that they're proud of their achievement, while recognizing that they still have many miles to go. But what Guerrilla managing director Hulst, ter Heide and de Jonge seemed happiest about is the excitement that the extraordinarily positive reaction has created among the rest of the team back home. We're happy that they're happy, but we'll be even happier when they finish the game--so that we can judge the finished product for ourselves